Hello!
With my resume, I should say something like “I love games”, but that’s not actually what makes me excited about my job and the work that I do. I am passionate about:
Designing play (and making games)
User experience problem solving & mapping
Designing for & within immersive worlds
Trying new things - making the unexpected
When I’m not making games, you can find me…
Disappearing into the wilderness to camp, hike, and be in charge of making bonfires.
Playing piano and hoping my neighbors don’t mind.
Playing D&D - preferably a character with no magic, a large weapon and a weird backstory.
Baking sweet treats.
Reading - specifically Nordic crime thrillers or fantasy romance.
Traveling! Abroad if I can, but anywhere is good.
-
Pawtucket, Rhode Island
Associate Principal Designer (June 2023 - present)
Lead the design vision and strategy for multiple innovation projects focusing on the future of gaming and integration of digital.
Product Design Manager (August 2021 - May 2023)
Oversaw teams of designers to provide guidance & feedback.
Led the design and development of multiple titles within the Kids gaming segment - including Twister Air, nominated for Game of the Year in 2023.
Senior Product Designer (October 2019 - July 2021)
Created and managed a development pipeline to provide structure to internal concepts and a tracking system for external inventors.
Managed relationships with top entertainment licensors.
Product Designer (May 2017 - September 2019)
Designed and implemented toys and games within the kids and preschool segments.
-
Leamington Spa, UK
Junior Designer (August 2016 - April 2017)
Designed toys and games for all ages, primarily working with LEGO, TOMY, Fisher-Price, and Hasbro.
Pitched toy and game concepts, inclusive of prototyping models and creating pitch decks.
-
Chicago, Illinois
Toy Design Co-op
Assisted in designing toys and plush for Kids and Preschool.
Worked primarily with SEGA, Pokemon, and Disney.